My favorite track overall, however, was the SSD Speedway, featuring sounds that match the game’s presentation perfectly. The final neat feature of Astro’s Playroom is the Network Speed Run challenge levels. You can do normal platforming challenge levels with Astro or ones focused on each suit to earn the best times.
Once you’ve 100% completed Astro’s Playroom, consider checking out our Astro Bot PS5 guide for a full walkthrough of all the collectibles in Team ASOBI’s latest game. GPU Jungle is the fourth and final zone in the game, with Artefacts covering the PlayStation 4 era from 2013 to 2019. This zone’s suit is the Monkey Suit, which you control with the Adaptive Triggers and the SIXAXIS.
The UMD, or Universal Media Disc, was the physical distribution method for the PSP. Rather than using S8 , the PSP is one of the only handhelds to use optical media for the task. UMDs weren’t just for games, as Sony released many movies and even a few TV shows on the format to be viewed on the handheld, most famously Spider-Man 2. The Buzz Controller is the peripheral designed for use with the Buzz!
Game Series
You’ll have to jump back to the left to it from the wooden platform on the right. Astro’s Playroom has always been the PS5’s best friend, as it is a free demo of what the console and its controller are capable of. What took everyone off guard back when the PS5 was released, however, is that the silly little tech demo inside the console was actually a banger of a game.
Astro’s Playroom isn’t just a tech demo but a fun little platformer. It’s great that Sony is investing more in the Astro Bot franchise because this could be their answer to the Super Mario series. The level design is more like Super Mario Galaxy and Super Mario 3D World, and that’s a huge compliment. While linear, the space feels open enough to have a ton of details throughout. The basics are you’re traversing the area, trying to find items and coins as you reach the next level. Some of the levels have power-ups that are creative in form and function.
Community forums and online guides play a crucial role in uncovering hidden trophies. Players often share their discoveries and insights, collaborating to unravel the game’s secrets. By consulting these resources, players can gain valuable information and tips on how to unlock even the most elusive trophies. I have Spinal Muscular Atrophy Type II, meaning when it comes to gaming, I struggle with dexterity, strength, and mobility. The very opening of this game before even accessing a menu guides you through the controller, including the need to forcefully push down both triggers simultaneously.
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From the checkpoint instead of continuing upwards, follow the path of coins down to the right to enter another asteroid with this puzzle piece inside. Puzzle Piece 4/4 – After landing from the above hang glider section, go to the back left of the platform and drop down to find a lower area with this puzzle piece. Puzzle Piece 3/4 – In the third hang glider section you will need to avoid a number of mines that appear in the air. Just before reaching the platform at the end, a puzzle piece will appear directly in the middle of the area that you need to grab before landing. Puzzle Piece 1/4 – After jumping past the first cannon, this puzzle piece is to the left of the handholds above.
Before you do that, stand on the edge just to the left of where you need to pull the chest from the ground. Doing so reveals the riddle for this area, which is a rather cryptic space outfit. The robots from the VR classic find new footing on the PS5 in Astro’s Playroom from the PS5 reveal event. Maybe the most impressive piece of the PlayStation 5 hardware is its new controller, but it’ll only be as good as the games that support it.
Unlocking these hidden gems often involves performing specific actions in obscure locations or interacting with the environment in unexpected ways. Each world represents a classic PlayStation console from the PS1 all the way up to the PS5. Each level has a few secret puzzle pieces and artifacts for players to collect and use to unlock more rewards.
The real gimmick of Astro’s Playroom is the utilization of the DualSense controller. Players can feel the vibrations simulated from the game, like raindrops on Astro’s head, or feel the strong gusts of wind, the feeling of walking on a sandy beach, and many more. There are areas where Astro must ascend while in a miniature rocket, and players must exert more effort pressing the adaptive triggers. It’s worth noting however that this isn’t the same model from the demo. Other stages are linear platforming challenges that use Astro’s laser-powered hover-jump. These portions are also pretty forgiving, with generous checkpoints and obstacles that provide just enough resistance to make you pause a moment, but not so much that you get stuck.